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Welcome to The International Association for Mobile Learning (IAMLearn)

IAMLearn is a membership organization to promote excellence in research, development and application of mobile and contextual learning. It organizes the annual mLearn international conference series and manages the website to collate and disseminate informaiton about new projects, emerging technologies, and teaching resources.

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N E W S


CALL FOR PAPERS:Special issue of Association for Learning Technology Journal - Research in Learning Technology: The aim of this special issue of ALT-J is to develop and publish a timely collection of papers representing current research, developments and ideas in mobile and contextual learning. Of particular interest are papers that go beyond descriptions of objects and activities to build links between practice and pedagogy, and offer conceptual, methodological and analytical rigour....

Further details of this and older news items can be accessed here. Feel free to post your own news items (these will be moderated and added).



F E A T U R E D   P R O J E C T

Project Leader: Daniel Spikol

Institution: Växjö University

Title: Skattjakt : Treasurehunt

Skattjäkt (Treasure Hunt) is a mobile game designed to encourage young people to get physical by solving a mystery surrounding a castle built on the university’s campus. The game is inspired by treasure hunts and the sport of orienteering. Up to 6 teams can compete currently. The game starts with a video detailing the mystery of why the ghost of Anna Koskull has come back and now the players need to help her solve the mystery of her late husband Frederick Bonde in order to free her spirit from limbo. After the players get briefed they are split into teams. The game starts and each team gets a different location on the campus to find. The locations are shown on the phone via the Flash Lite Application. They receive a clue to find a 4-digit code, for example look for lion’s feet at the castle. When they arrive to the castle the can see 2 large lions at the feet of the right lion is sticker with a code, they enter the code into the phone and then they get the question what is on the family shield of the castle. They go up the steps of the castle to look at the shield, if they answer correctly they get a clue to the next location, if not they get a detour location. Of course they don’t know it is a detour until they get to the location....


If you would like to contact the team then email daniel.spikol(at)msi.vxu.se

Access details of further planned and ongoing projects here

Featured Event:


Third International Wireless Ready Symposium: Digital Technologies in Language Educati will begin on 2009-02-20, at Nagoya University of Commerce & Business, Japan.

Further details of this and other events can be browsed and searched here.


Featured resource:


A bibiography of useful mobile learning references can be downloaded in various forms here.